Monday, 20 June 2011

INTERVIEW IN METAL BAND ART

Interview now online at Metal Band Art..we talk about Cd covers in general, musical influences and of cource the new Machine Head Cover..

http://metalbandart.com/?p=432

Monday, 6 June 2011

MACHINE HEAD


Work is underway on the cover art of the upcoming MACHINE HEAD album. Its been a real pleasure working with the frontman Robb Flynn on this, we are creating some pretty unique imagery and themes. For now , here is the current single artwork for LOCUST ( Advanced mix )


hear the tune here..
http://www.deezer.com/en/music/machine-head/locust-advance-mix-1126036

Monday, 9 May 2011

FAMOUS MONSTERS OF FILMLAND COVER



Some time ago I did the cover art for Famous Monsters of Filmland magazine. There will also be an interview and artshowcase, but Im not sure which issue that will be in. Possibly JUNE. Here is the cover for issue 256.

http://www.famousmonstersoffilmland.com/

Sunday, 8 May 2011

NAZISMASHERS CONCEPT ART



A couple of pieces of concept art added to www.gerrardart.com
These are early roughs for some zombie ideas. NaziSmashers is currently in pre-prodcution. More info here..http://www.facebook.com/pages/Nazi-Smashers/147133768646612?sk=info

Wednesday, 4 May 2011

ROBOCOP


Here it is, my lifes been on hold for while untill I got this finnished. Glad I did it though, was allot of fun playing with the designs and going mental on the detail.

This is by far the largest image Ive done, in terms of time/ content and indeed file size 10300 x 5050 pixels. Approx 60 hours to complete. The image is all about setting the scene and composing a strong mood , one significatley different than any of the previous incarnations of the franchise. Iv re-designed the look and feel of Ed-209 ( giving a harder edge and miltary feel, cops, riot police, punks. Going for a much more gritty, visualy violent and manic feel overall. When it came to Robocp himself, I played around with sleek designs ( but sleek to me, felt too much like IronMan so I dropped that idea), massive mech vesions and so on. I settled with a throw back to the original but with much more outer machanical elements, as a bare bones , hardend , military machine.
Iv purposely left the helmet off in this version, I wanted the human face to balance the added mass of machine. I may do another version later, with the helmet and play around with some more design elements.