Tuesday, 20 December 2011

WRATH OF THE TITANS


Wrath of the Titans trailer is now up, I was brought on very early on to do creature designs on this. The designs look like they have gone through allot of different hands since my first designs,now very tame compared to what I came up with including along the way someone adding that awuful jaw shape from the Kraken to the Chimera. looking foward to seeing more though.

http://www.youtube.com/watch?feature=player_embedded&v=1x_fJp6oJuc

Tuesday, 8 November 2011

LOCUST VIDEO


LINK TO VIDEO




Some time ago I mentioned working on the new Machine Head album cover. Well it was a little more than that, after completing the cover and inlay art, Robb Flynnhttp://www.blogger.com/img/blank.gif http://www.blogger.com/img/blank.gifand the record studio approached me to head up the art Direction for the music videhttp://www.blogger.com/img/blank.gifo. I'll be working an a more in depth write up soon, in between creating Hell. For now, check out the video. Mike Sloat Directing , Editing, http://www.mikesloat.com/ . My good friend Oneal Pignani heading up the VFX Production. The guys over at Monster Effects http://monster-effects.com/ Mark Villalobos and Ron Karkoska created an actual puppet of the locust ! as opposed to CG, and Adam Lima who did an awesome and huge job of creating all of the digital effects http://www.adamlima.com/ .

Hope you enjoy.

Saturday, 1 October 2011

Monsters & Mayhem for Machine Head




From Von Kreeps webs...
Swamp Ape Studios has been hard at work for the past several months creating an arsenal of Special Visual Effects shots for the upcoming Machine Head video Locust, headed by Director Mike Sloat for Roadrunner Records.

Swamp Ape Founder/Producer Von Kreep, was hired during pre-production by Art Director Paul Gerrard (Battle: LA) as VFX Producer. Von brought the creative team together to give Paul's nightmarish 2D artwork into terrifying three dimensional life . The entire digital workload including; CG modeling/surfacing, animating a swarm of locusts, compositing, and much more is being handled by LA based VFX Supervisor/Artist Adam Lima.
LINK

Monday, 26 September 2011

UNTO THE LOCUST FINAL ART


UNTO THE LOCUST is the cover art for the latest MACHINE HEAD album. From a concept brief by the band exploring imagery derived from the metaphor of the locust. A metaphor for a type of person, being, friend, love government or religion that comes into your life.

From the outset it was a very interesting project to take on, Rob Flynn of Machine Head was pushing for an Art Direction as opposed to a cover. Stemming from the cover, colour, texture, tone , all wrapped up and spawning from the cover. It was a great experience, rather than see it as a CD cover, I approached it from a creature design point of view, the same way I approach any movie designs. Mixed with the mood and art direction that would come from say a gallery piece or key frame. Then translated this through to all the pages, text , logos for the band . I have nothing but admiration for Robb and the band, a real creative powerhouse of minds and allot of fun to work for.

We went through a number of design changes , playing with the balance of 'real' locust features with horror elements, human elements. Some designs favoured more human arms, eyes, limb proportions. Some pure skinny locusts, mass of locusts and so on. Some shadowed creatures, wide shots , close ups. We felt this shot gave a glimpse of what was coming , has the right balance of disgusting texture with locust elements and 'horror' features.

Iv recently been taking this Art Direction and design and using it to help in the creation of the music video. Its going to be allot of fun seeing this creature come alive. Will update with images when I can, taking designs from sketch to photoshop, to 3d model ( physical ) and beyond.

Thursday, 8 September 2011

MACHINE HEAD ALBUM 10/10

http://www.blogger.com/img/blank.gif
10/10 review for Unto the Locust.

REVIEW

Monday, 29 August 2011

MACHINE F***ING HEAD


The new Machine head album is soon to be released. The album cover I created has been released into the digital wild now,so here it is... I will release the full wide version of this cover art when the album comes out without all the text and borders.

I am also in collaboration with the Machine Head guys on their new video for the album, more news on that asap.

for more info, works of Machine Head art check out their website

MACHINE HEAD

Tuesday, 16 August 2011

3 GENERATIONS OF FIFTH


In light of recent events I thought it apt to share this image again. Called 3 GENERATIONS OF FIFTH it illustrates the underclass of british society from the view of the 'otherside'. Iv been preaching this for years, we are at WAR with these creatures!. When is the government going to see this, this fifth is destroying our soicety through breeding and breathing.

Thursday, 28 July 2011

PARADISE LOST


Work continues on the Epic ( epic is an understatement ) film Paradise Lost for Legendary Pictures. Here is a preview image I noticed is floating about. It was a real rough workup I did for a Lucifer character Im working on. Im suprised they released this as its just a rough but as its just a sneak peak, I guess its ok.

http://www.legendary.com/blog/first-look-lucifer-paradise-lost/


They are sticking pretty damn close to the concepts Im banging out,its been a real dream job from day one. Expect some seriously weird, twisted, freaky characters ( even for me ) coming to a cinema near you !

Monday, 4 July 2011

IMAGINE FX

Issue 72 of Imagine FX is now out for sale. It contains an ARTISTS PROFILE of myself, a 4 page interview . It was an interesting interview, I got to chat more about art philosophy than with most interviews.
LINK

Monday, 20 June 2011

INTERVIEW IN METAL BAND ART

Interview now online at Metal Band Art..we talk about Cd covers in general, musical influences and of cource the new Machine Head Cover..

http://metalbandart.com/?p=432

Monday, 6 June 2011

MACHINE HEAD


Work is underway on the cover art of the upcoming MACHINE HEAD album. Its been a real pleasure working with the frontman Robb Flynn on this, we are creating some pretty unique imagery and themes. For now , here is the current single artwork for LOCUST ( Advanced mix )


hear the tune here..
http://www.deezer.com/en/music/machine-head/locust-advance-mix-1126036

Monday, 9 May 2011

FAMOUS MONSTERS OF FILMLAND COVER



Some time ago I did the cover art for Famous Monsters of Filmland magazine. There will also be an interview and artshowcase, but Im not sure which issue that will be in. Possibly JUNE. Here is the cover for issue 256.

http://www.famousmonstersoffilmland.com/

Sunday, 8 May 2011

NAZISMASHERS CONCEPT ART



A couple of pieces of concept art added to www.gerrardart.com
These are early roughs for some zombie ideas. NaziSmashers is currently in pre-prodcution. More info here..http://www.facebook.com/pages/Nazi-Smashers/147133768646612?sk=info

Wednesday, 4 May 2011

ROBOCOP


Here it is, my lifes been on hold for while untill I got this finnished. Glad I did it though, was allot of fun playing with the designs and going mental on the detail.

This is by far the largest image Ive done, in terms of time/ content and indeed file size 10300 x 5050 pixels. Approx 60 hours to complete. The image is all about setting the scene and composing a strong mood , one significatley different than any of the previous incarnations of the franchise. Iv re-designed the look and feel of Ed-209 ( giving a harder edge and miltary feel, cops, riot police, punks. Going for a much more gritty, visualy violent and manic feel overall. When it came to Robocp himself, I played around with sleek designs ( but sleek to me, felt too much like IronMan so I dropped that idea), massive mech vesions and so on. I settled with a throw back to the original but with much more outer machanical elements, as a bare bones , hardend , military machine.
Iv purposely left the helmet off in this version, I wanted the human face to balance the added mass of machine. I may do another version later, with the helmet and play around with some more design elements.

Saturday, 30 April 2011

EPIC ROBOCOP IMAGE ON ITS WAY



In the next few days I hope to release an image iv been working on, on and off for over a month. Approx 60 hours or so on one image ! For some that might be an average time, for me thats a lifetime. My paintings usualy take a couple of days at the most. Prob because I dont sleep when Im working. Anyway, since Jose Padilha ( fantastic choice , really loking forward to what he creates )has been announced to direct the new remake, Iv been inspired to do my own version of all the elements I loved from the first film. Iv been re-working everything, Ed 209, Robocop, punks and so on. Anybody who knows me personnaly knows Im a little bit nuts over that film so its no suprise this has been on the cards for while.

Saturday, 23 April 2011

MALWARE ATTACK : GOOGLE IS A RETARD

My Gerrardart site has had some problems recently. Someone or something has been targeting my site and adding malware, bastards . So now when you search for gerrardart in google it says ' 'This site may harm your computer'. I have recently wiped clean the old site and all the files and completely redone the website from scratch. SO , all new clean Gerrardart.com!. Unfortunatey google search is still registering my old site and disclaiming 'This site may harm your computer'. Plus Firefox uses data from google and determines if a site is safe or not. Not much I can do about that Im afraid untill google catches up on itself and sees the new site, whenever that may be.

Wednesday, 13 April 2011

CGSOCIETY THREAD/ ARTICLE

There is now a pretty in-depth interview with me over at cgsociety about BLA, movies, art and film. Plus a meet the artist thread on the forum which where people throw questions and opinions around, so far its been very interesting.

INTERVIEW/ARTICLE

MEET THE ARTIST THREAD

Thursday, 7 April 2011

INTERVIEW FOR ITS ART MAGAZINE

I did an interview for the online magazine ITS ART. You can read it here,contains allot of BLA images and information, Some snippets about Dead Links
http://www.itsartmag.com/features/paulgerrard/

BATTLE LA CONCEPT ART. AT LAST !

Ok here it is , check out the gallery section. the best selection of BLA concept art all in one place. 50 images . Hope you enjoy.

BATTLE LA CONCEPT ART

Thursday, 31 March 2011

BATTLE LA : CONCEPT ART WORLD

Louis Iracheta over at www.conceptartworld.com has kindly posted a feature on the BLA art. I'll start putting this stuff on my website soon . For now check it out here..
http://conceptartworld.com/?p=6586
Here is preview of some of the images..



One of the very early alien hybrids.



The concept art for the hover craft used in the film. For the awesome..alien fires gattling gun on a freaky hovercraft shot.

Friday, 25 March 2011

BATTLE LA , SAY ARRRRR





Here is a sneak peak at some BLA concept art. I was exploring more of an open face version of the creature, it was wide open for exploration so I just went for it...

Tuesday, 22 March 2011

BATTLE LA CONCEPT ART

Coming very soon .. in depth look at the concept art of BLA. I got the thumbs up from Sony to share the concept art recently so im putting it all together now.

Thursday, 3 March 2011

LOCAL PR

Thanks to my good friends Deby and Andy (http://www.debsharratt.co.uk/) there are some local press pieces on there way. Talking about BLA and my involvement. Widnes/Runcorn weekly news is out today ( north west).
Northern Echo ( north east ) is doing a piece, im not sure when that is out, this week probably. Then Sunday Sun ( north east ) out on sunday. Tmrw I'll be doing a radio interview for BBC Merseyside.

BATTLE LOS ANGELES 11.3.11



As the BLA hype wagon is starting to roll Im seeing more of the aliens and ships in the adverts. I havent see the film, and only saw real early VFX shots and 3dmodels of the aliens and such last year. I saw the alien hover craft for the first time in tiny TV spot yesturday, what they have done with it looks awesome. Iv been on a nastalga trip, looking at the old skecthes for the ships, way back in 2008.Definetly the best experience Iv ever had working on a movie, a testament to Johns vision .

Released in cinemas MARCH 11th

Thursday, 24 February 2011

NEW IMAGE




The infestation of multiple generations of intellectual and physical inbred human waste is a very real threat to today’s society . DEAD LINKS is an ambitious project, 75 illustrations of these cancerous forms. Interpreting their visual representations from within an alternate reality state. A state that holds no spiritual links whatsoever, this is their true structure that bleeds to this reality.
A project that is very personal to me, Iv been studying, sketching theses forms for a long time, illustrating them when I get free time, this is the second of 75.

Sunday, 20 February 2011

SHOCKWAVE

Currently blowing the shit out of the Transformers for a cover for FAMOUS MONSTERS OF FILMLAND. carnage .

Thursday, 3 February 2011

BATTLE LA ARTWORK





For legal reasons , and so that it doesnt spoil the film I cant show allot of the designs I did for Battle La. Which is a shame as I have some really fucked up images Id want to share, biomech gone mental. However, little pieces of art are starting to show up in magazines and website now that the film is getting close to being released. I have no controll over what art is shown, but seeing as these are for public viewing now Iv put them in my gallery and here....

These where very loose ideas for machine shapes and head designs. I liked the open face structure as well as the enclosed form , it had allot of potential for hidden machine parts and surreal movement.

Thursday, 13 January 2011

NEW BATTLE LA TRAILER



Watch HD version
http://www.youtube.com/watch?v=M_pAsPPDdC8

Saturday, 8 January 2011

PARADISE LOST

I can now officially announce that Im signed in to work on the film PARADISE LOST as concept artist. Directed by Alex Proyas. This is a dream come true, being a huge fan of the source material and the director. The Crow and Dark City being visual / mood master pieces in my eyes. I will update when possible.